Baking in Blender: Settings and Failures | Mixar

Baking: four settings, and a diagnostic for each failure

Baking is conceptually simple and procedurally fiddly, and the settings that trip people are the same ones every time: the cage, the extrusion, the ray distance and which image node is selected. These pieces cover what each one does, the shortcut for reading a bad bake (stray colour means the cage is too large, blank patches mean it is too small), and why mesh maps are most valuable as mask inputs rather than as final textures.

Looking for the full set? The AI agent for Blender pillar collects every automation guide, and the blog carries the rest.