3D Pipeline: Prep, Conventions, Export | Mixar

Pipeline: the conventions that decide whether an asset survives

Most assets that break on import were not broken in the modelling application. They were exported under one unit convention and imported under another, or named in a way the build script could not parse, or carried three duplicate materials that became three engine materials. These pieces are about the rules that make an asset portable, and about running them consistently across a batch rather than remembering them per object.

Looking for the full set? The AI agent for Blender pillar collects every automation guide, and the blog carries the rest.