Blender AI and Automation Guides | Mixar

Blender: the mechanical half of the job, written up

Everything here is about the part of Blender that is correct-or-broken rather than good-or-bad: applied transforms, manifold geometry, non-overlapping UVs, cage distances, unit scale on export. Each piece covers the manual technique first, so it is useful with stock Blender and no plugins, and then says what automation can and cannot take off you. Mixar, the tool behind this writing, is a 3D editor built on Blender with an AI agent inside it.

Looking for the full set? The AI agent for Blender pillar collects every automation guide, and the blog carries the rest.