Automating the Boring Parts of 3D | Mixar

Automation: what is mechanical, and what only looks it

A step is worth automating when it is conditional on inspecting the current state and then deterministic in what it does. Cleanup, retopology, UV rebuilds, mesh map bakes and export prep all fit that shape, which is why they are the passes covered here. Seam placement on a hero asset, deformation topology and what your project's conventions are do not fit it, and every piece below says so where it applies.

Looking for the full set? The AI agent for Blender pillar collects every automation guide, and the blog carries the rest.